FITFUN
UX/UI - iOS - 2021
How we designed the new Fitfun app for fitness enthusiasts to connect with like-minded individuals and increase their motivation.
FitFun is a social platform for connecting people who love sports, fitness, and outdoor activities. A beta version was created, before CEO Clive Guan and Yifei Wang asked our team to help them develop it during a 3-week sprint. Clive - originally being a Personal Trainer, wanted us to focus on how PTs could connect with potential customers.
After an initial workshop with the client, we determined that the key objectives were to: determine the interest of users to use FitFun, determine the target market of FitFunand identify processes within the beta version of FitFun that need improvement.
ROLE
I was part of a team of 8 UX designers. My role consisted in User Research, UX Design, Visual design, Prototyping & Testing
PROJECT TIMELINE
3-week Sprint
THE PROBLEM
Australians who like to socialise and get fit by exercising outdoors with others want to connect with fitness professionals and like-minded individuals at a time and place that suits them, but don't know how to make this happen.
KEY DELIVERABLES
- Research-driven high fidelity prototype
- Determine the marketing strategy for FitFun
DISCOVER
We used a range of research methods to try and understand how to develop and improve the existing FitFun app. We only had a week to uncover the potential users' pain points and opportunities, which was complicated as it turned out a lot of insights and areas of focus came out of the research.
RESEARCH
To understand the current fitness and exercising space, we conducted a thorough destkop research on the main behaviours and issues encountered by Australians.
Key Exercising Pain Points
Price sensitivity
Time poor
Lack of motivation
Feeling judged
Need for Exercise
- 67% of Australian adults are overweight or obese
- 1 in 5 Australians suffer from mental illness
Loneliness
- 1 in 3 Australians never or rarely feel part of a group of friends.
- COVID-19 has caused a 54% increase of loneliness in Australians.
SURVEY
The respondents of the survey gave us several key insights on which to focus the 1:1 interviews.
80%
were unhappy with the amount of exercise they're doing
45%
said they were lacking motivation
75%
said they exercised alone, not necessarily by choice
COMPETITOR ANALYSIS
We focused on fitness-based apps as well as service providers where fitness professionals have the ability to advertise their business. It appeared that all of these applications can be accessed for free by all members but offer a subscription in order to access all features.
1:1 INTERVIEWS
We had understood what is stopping people from exercising more, so we had to deepen our understanding of these issues during the interviews, as well as understand the PTs point of view.
Personal Trainers
- Their biggest motivations include having a positive impact on peoples lives and enacting real personal change.
- Being over contacted by clients at times outside of work hours is a big frustration, especially when it is to repeat things they already discussed.
Social Fitness Participants
- It appeared that most people like exercising with others but struggled to connect with them.
- Exercising in a group setting helps with motivation, and most wouldn't exercise as much if they were by themselves.
- Time-poor participants struggle to find activities that suits their schedule and their friends' schedule.
Not the right problem?
We were initially focusing on how to connect personal trainers with fitness participants, however the research showed another angle from the the users point of view. After a client meeting, it was agreed we would focus on the identified target audience - people wanting to exercise more and connect with like-minded individuals but lacking time and/or motivation.
Our new problem statement became that Australians who want to achieve a variety of fitness goals feel as though they are more likely to succeed and enjoy themselves when they are connected with like-minded others, however struggle with the time and motivation to organise themselves and make valuable fitness connections.
NEXT STEPS
While a lot of work was done on this projects, there are still things that need to be looked into or improved. We have provided our client with a proposed roadmap to help them know what direction to explore next.
FINAL THOUGHTS
This project taught me a lot, on a professional and personal level. It was great to work with such other UX designers as it allowed to gain a lot of insights on the defined problem very quickly. It was also very challenging to have such a broad brief, as time wasn’t on our side and we had to reach out to the client from the start to make sure everyone agreed on the problem we should focus on.